Motion graphics terms, shown live. Prompts, ready to paste.

Camera moves, cuts and timing all have names. Press play to watch each one, learn what it is called, and copy a prompt that asks your AI agent for it by name.

118 motionsReplace [scene] with the shot and [duration] with how long it should take, then paste the prompt into your AI agent. Each prompt includes the name of the technique, so next time you can simply ask for it by name.

Camera Movement22

2.5D Camera

Also called Multiplane Camera, 2.5D Animation, 2.5D Parallax Photo, Parallax Shift, Depth Parallax, 2.5D Effect, Motion Parallax

Flat layers placed at different depths in 3D space are viewed by a camera, so each layer moves differently as the camera moves.

After Effects motion graphics, explainers

Crane Shot

Also called Jib Shot, Boom Shot, Crane Up, Crane Movement

The camera on an arm rises or falls along an arc, often with a tilt to hold the subject; broader than a plain pedestal.

Establishing and closing shots

Crash Zoom

Also called Snap Zoom, Whip Zoom, Fast Zoom In

A zoom completed in a few frames so it reads as a sudden jolt rather than a smooth push.

Comedy beats, action stings, shock

Dolly

Also called Push In, Pull Out, Dolly In/Out, Pull Back, Dolly Shot

The camera body travels forward or backward so near layers grow faster than far ones; unlike a zoom, the perspective changes.

Building tension or intimacy, revealing context

Dolly Zoom

Also called Vertigo Effect, Zolly, Hitchcock Zoom, Jaws Effect, Contra-Zoom, Trombone Shot

Dolly and zoom run in opposite directions so the subject keeps its size while the background stretches or compresses.

Dread, realization, disorientation

Fly-Over

Also called Aerial Shot, Object Shot, Crane Reveal

An aerial camera travels forward above a landscape, then often rises to open the scene behind.

Establishing shots, landscapes

Fly-Through

Also called Fly-Through Reveal

The camera passes through a gap such as a window or beams, then reveals the subject beyond.

Reveals, architectural walkthroughs

Handheld

Also called Shaky Cam, Shoulder Mount, Handheld Shot, Camera Shake, Shaky Cam Effect

The operator carries the camera so the frame has small irregular drift and shake; shaky cam exaggerates it.

Documentary realism, chaos, immediacy

Helix Shot

Also called Helix

An orbit that also climbs or descends, tracing a helix around the subject.

Revealing scale in aerial shots

Orbit

Also called Arc, Arc Shot, Arc Movement

The camera travels on a curve around a centred subject while the background rotates behind it.

Showcasing a subject, adding dynamism

Pan

Also called Panning

The camera pivots left or right on a fixed spot, so everything in frame slides at the same rate with no parallax; unlike a truck, the camera body does not travel.

Revealing a scene, following action

Pedestal

Also called Pedestal Rise, Boom Up/Down

The camera body rises or falls with level orientation, so near objects shift more than far ones, which distinguishes it from a tilt.

Revealing height, vertical travel

Pull-Back Reveal

Also called Dronie, Pull-Away

The camera flies backward and upward from a close subject, widening to show surroundings.

Closing shots, showing scale

Rack Focus

Also called Pull Focus, Focus Pull, Rack Focusing

The plane of focus shifts from one subject to another within a take, with no camera or framing change.

Shifting attention between depth layers

Roll

Also called Dutch Roll, Z-axis Roll

The camera rotates around the lens axis so the horizon turns in frame; a held partial roll gives a static Dutch angle.

Disorientation, flight or tumble shots

Snorricam

Also called Body Camera, Body Cam

The camera is rigged to the performer so they stay fixed in frame while the background moves around them.

Disorientation, subjective states

Steadicam Shot

Also called Gimbal Shot, Glide Cam

A stabilized operator-carried move that glides and floats through space without handheld shake.

Long walking takes, smooth follow shots

Tilt

Also called Tilting, Pitch

The camera pivots up or down on a fixed spot; unlike a pedestal, the camera body does not rise or fall.

Revealing height, tall subjects

Tracking Shot

Also called Follow Shot, Lead Shot, Side Follow, Travelling Shot

The camera travels with a moving subject from behind, in front or alongside, keeping a steady distance while the background streams past.

Following characters, conveying journeys

Truck

Also called Track, Crab, Crab Shot, Trucking Shot

The camera body slides sideways, so near objects shift more than far ones, which distinguishes it from a pan.

Parallel travel along a scene or subject

Whip Pan

Also called Swish Pan, Flick Pan, Whip Transition, Whip Tilt, Swish Tilt, Whip Pan Transition, Whip

A pan fast enough to smear into motion blur; the vertical version is a whip tilt.

Scene transitions, energetic shifts

Zoom

Also called Zoom In, Zoom Out

The lens focal length changes so every layer scales by the same ratio without any parallax; unlike a dolly, the camera does not travel.

Emphasis, quick framing change

Cuts & Transitions25

Barn Door Wipe

Also called Barn Doors, Split, Center Split

Two vertical or horizontal edges move from the center to the sides (or the reverse) like opening barn doors.

Reveals, classic wipes

Clock Wipe

Also called Radial Wipe

A radius sweeps around the center of the frame like a clock hand, uncovering the next shot behind it.

Time passing, retro and comedy transitions

A cut between two tonally opposite images to emphasize the difference between them.

Showing wealth versus poverty, calm versus chaos

Cross-Cut

Also called Parallel Editing, Intercutting, Crosscut

Cuts alternating back and forth between two actions happening at the same time in different places.

Chases, suspense, simultaneous storylines

A shot that briefly leaves the main action to show something else, then returns to the original shot.

Adding context, covering an edit, condensing time

Defocus Transition

Also called Defocus, Blur Transition

The outgoing shot is blurred out of focus and the next shot is pulled into focus, hinting at dreams or time passing.

Dream sequences, disorientation, flashbacks

Dip to Black

Also called Dip to White, Wash, Washout, Fade to White

The outgoing shot fades to a solid color, usually black or white, and the next shot fades in from it.

Scene breaks, time jumps, bright flash-style transitions

Fade

Also called Fade In, Fade Out, Fade to Black, Fade from Black

The picture gradually darkens to black or emerges from black, with no second shot overlapping.

Opening and closing scenes, acts, films

A very brief shot, often one to three frames, jammed into the sequence for a near-subliminal jolt.

Action sequences, flashbacks, high-energy edits

Hard Cut

Also called Cut, Direct Cut

One shot is instantly replaced by the next with no optical effect; the baseline every other transition is compared against.

Default shot change in almost all editing

A cut disguised so the viewer does not notice it, often hidden behind a dark object or camera move to fake one continuous take.

Long-take illusions such as one-shot films

Jump Cut

Also called Temporal Jump Cut, Spatial Jump Cut

A cut within the same framing that skips a slice of time, so the subject visibly jumps in position while the camera stays put.

Vlogs, music videos, showing time passing

Luma Fade

Also called Luma Wipe, Gradient Wipe

The next shot appears through the outgoing shot's brightness, so dark (or bright) areas switch over first.

Soft, organic reveals tied to image contrast

Match Cut

Also called Graphic Match, Graphic Match Cut, Match on Action

A cut between two shots whose shape, color, position or action line up, so one visually becomes the other.

Linking two scenes or ideas by visual rhyme

Matrix Wipe

Also called Checkerboard, Checker Wipe, Random Blocks

The next shot appears through a grid of tiles or patterned cells that flip in a set or random order.

Glitchy or digital style changes

Montage

Also called Rapid Cuts, Dynamic Cutting

A run of many short shots in quick succession that compresses time or information into a few seconds.

Training and travel sequences, trailers

Natural Wipe

Also called Frame Blocking, Invisible Wipe

A foreground object, such as a wall, a person or a passing vehicle, crosses the lens and hides the cut to the next shot.

Seamless scene changes, long-take illusions

Page Peel

Also called Page Turn, Page Curl

The outgoing shot peels or turns away like a page, uncovering the next shot behind it.

Photo albums, storybook and retro looks

Punch In

Also called Punch-In, Cut-in, Axial Cut, Zoom Jump Cut, Digital Punch-In

An instant jump to a tighter frame of the same subject along the same line, with no zoom travel between the two sizes.

Emphasizing a line or detail in interviews and dialogue

A dissolve with a wavering, water-like distortion on the picture, traditionally signalling a flashback or imagined event.

Flashbacks, dream sequences

Slide

Also called Band Slide

The incoming shot slides over the outgoing one while the old shot stays put.

Lower-impact directional changes

Smash Cut

Also called Gilligan Cut, Bicycle Cut

An abrupt cut from one scene to a sharply contrasting one with no lead-in, used for shock or a punchline.

Comedy beats, nightmare awakenings, sudden tonal shifts

Star Wipe

Also called Heart Wipe, Shape Wipe

A growing or shrinking star-shaped mask carries the next shot in.

Playful, retro and cartoon transitions

Venetian Blinds

Also called Band Wipe

Parallel strips reveal the next shot, like slats of window blinds turning open.

Stripe-style reveals

Zoom Transition

Also called Zoom In/Out Transition

The outgoing shot zooms rapidly toward a point and the incoming shot zooms out from a similar point, as if flying through the cut.

Energetic montages, vlogs, social content

Timing & Principles21

Animating on Twos

Also called On Twos, On Threes, On Ones, Stepped Animation, Held Frames

The pose updates only every 2 or 3 frames, giving a choppier hand-drawn rhythm than every-frame (ones) motion.

Hand-drawn look, anime, stop-motion style

Anticipation

Also called Wind-up, Pre-action, Back In, Ease In Back

A small move in the opposite direction before the main move, like a wind-up; the start-of-move counterpart of Overshoot.

Jumps, pops, button presses before launching

Arcs

Also called Arc, Arc Motion, Curved Path

The object follows a curved trajectory instead of a straight line; compare with a straight A-to-B move.

Natural movements, thrown objects, swinging parts

Bounce

Also called Bounce Ease, Bounce Out

The object hits the target like a ball hitting the floor and rebounds with smaller hops until it rests; differs from Elastic by a hard stop at each contact.

Dropping elements, playful reveals

Cycle Loop

Also called Loop, Seamless Loop, Repeat, loopOut cycle

The motion repeats from the start; in a seamless loop the end state matches the start so no restart is visible.

Idle animations, background motion, looping GIFs

Ease In

Also called Slow In, Ease-In, Accelerate

Starts slowly and accelerates toward the end, so the object leaves at full speed; opposite of Ease Out.

Objects leaving the screen

Ease In-Out

Also called Slow In and Slow Out, Easy Ease, Ease In and Out

Slow start, fast middle, slow stop; differs from Ease Out by also accelerating gently at the start.

Objects moving within the screen

Ease Out

Also called Slow Out, Ease-Out, Decelerate

Starts fast and decelerates to a soft stop; the object arrives already moving and settles gently, opposite of Ease In.

Elements entering the screen

Easing

Also called Timing Curve, Speed Curve, Linear, Constant Speed, No Easing

Not a single look but the idea that speed changes over a move; compare with Linear to see eased motion feel natural instead of mechanical.

Every on-screen move

Elastic

Also called Elastic Ease, Elastic Out

Oscillates around the target several times with fading amplitude, like a stretched rubber band let go; more wobbles than Overshoot.

Playful pop-ins, rubbery buttons

A real movement pushed to more extreme scale or timing than realism; visible only as an intensity choice against a realistic version.

Cartoony, playful motion

Follow Through and Overlapping Action

Also called Follow Through, Overlapping Action, Drag, Lag

Loosely attached parts keep moving or trail behind after the main body stops or starts, so parts do not all move and stop together.

Hair, tails, trailing parts of a mover

Line Boil

Also called Boil, Boiling Lines, Wiggly Lines

Outlines tremble slightly frame to frame as if redrawn each time, giving a lively handmade look even when the shape stays still.

Hand-drawn style, wiggly text, sketchy outlines

Overshoot

Also called Back Ease, Back Out, Ease Out Back

The object passes its target slightly and then returns to it; differs from Bounce in that it makes one pass and settles without hitting a floor.

Pop-in of titles, cards, icons

Ping-Pong Loop

Also called Pingpong, Yoyo, Back-and-forth Loop, Boomerang

The motion plays forward then in reverse repeatedly; differs from Cycle Loop by not jumping back to the start.

Breathing pulses, hovering objects, scanners

A smaller supporting motion plays alongside the main one to add life without stealing focus.

Icon with a small accent while it pops

Smear Frame

Also called Smear, Elongated In-between, Multiples

One or two in-between frames distort or duplicate the subject along its path to fake motion blur during a very fast move.

Fast hits, swipes, whip-like moves

Spring

Also called Spring Animation, Damped Spring, Physics-based Ease

Physics-driven motion that overshoots and oscillates around the target before resting; behavior comes from stiffness, damping and mass rather than a fixed curve.

Interactive UI, drag release, video titles

Squash and Stretch

Also called Squash & Stretch

The object compresses and elongates while keeping its volume, conveying weight and flexibility.

Bouncing balls, logo pops, cartoon motion

Steps

Also called Stepped Ease, Hold Keyframe, Hold, Step Ease

The value jumps in discrete steps (or once, for a hold) instead of moving smoothly; a hold is one instant snap that then stays put.

Sprite counters, typewriter-like reveals, multi-step sequences

Wiggle

Also called Jitter, Random Shake, wiggle expression

Randomized small offsets at a set frequency and amplitude make the object tremble or drift irregularly rather than along a designed path.

Handheld feel, text jitter, nervous energy

Typography & Shape19

3D Extruded Text

Also called 3D Text Animation, Extruded Title

Text with real depth thickness rotates or flies in 3D space so its sides catch light.

Trailers, sports and gaming titles

Callout

Also called Call-Out, Callout Line, Sketch Callout

A line extends from a point of interest to a label or box that pops in, pointing out part of the picture; distinct from Lower Third because it targets a spot inside the image.

Product videos, tutorials, UI walkthroughs

Circle Burst

Also called Circle Pop, Ring Burst

A circle or ring expands quickly from a point and fades, adding an accent behind an arriving element.

Explainers, emphasis accents

Credit Roll

Also called Credit Crawl, Staff Roll, End Credits Scroll

A flat column of names scrolls steadily upward (or sideways for staff rolls) at constant speed.

Film and TV end credits

Karaoke Captions

Also called Word Highlight Captions, Karaoke Subtitles

The full caption stays on screen while each word lights up as it is spoken; distinct from Pop Captions because the text never appears or disappears word by word.

TikTok, Reels, Shorts, lyric videos, podcasts

Line Burst

Also called Radial Line Burst, Shape Burst

Short strokes radiate outward from a point or element, then retract or fade; used as an accent when something pops in.

Titles, pop-in accents, explainers

Line Chart Draw

Also called Line Graph Draw-On

A chart line is drawn along its data points from left to right, markers popping at each point.

Trends over time

Liquid Motion

Also called Liquid Animation, Fluid Motion, Fluid Simulation

Shapes and text stretch, ripple and flow like water with smooth wobbling edges; distinct from Blob Morph because it warps real artwork rather than a standalone shape.

YouTube intros, title reveals, product videos

Elements fly or drift in and converge to resolve into the final logo; distinct from a plain reveal because the logo is assembled at the end of the movement.

Brand intros

Logo Reveal

Also called Logo Sting, Logo Intro, Logo Animation, Ident, Logo Bumper, Logo Build, Logo Assemble

A short sequence that transitions to a brand mark with motion; the umbrella term for most logo animations, with bumper and ident being the short placement formats.

Video intros and outros, brand idents

Lower Third

Also called Chyron, Name Strap, Super, Aston, CG

A name or title graphic slides, wipes or fades into the lower part of the frame, holds, then animates out without covering the main picture.

Interviews, news, documentaries, vlogs

Map Route

Also called Map Route Animation, Travel Route

A line draws itself along a route between places on a map while a marker travels along it.

Travel videos, logistics, history

A flat layer such as a screen or card is tilted back in 3D so it recedes toward one edge and gains depth; the layer tilts, not the camera.

Product and UI showcases, title cards

Pop Captions

Also called Build Captions, Word-by-Word Captions

Captions appear one word or short phrase at a time, each popping in as spoken and replacing the last.

Short-form social video

Pop-In

Also called Scale Pop, Pop, Text Pop, Line Pop

An element scales up from zero with a slight overshoot and settles; the energetic arrival used for words and shapes alike.

Social captions, explainer elements, icons

Streaming Text

Also called Text Rain, Data Cascade

Many lines of text, comments or raw data cascade, scroll or rain across the screen as a texture.

Tech and data scenes, social feeds

Text Morph

Also called Text Morphing, Fluid Typography, Liquid Morphing Text

One word or letter transforms into another by changing shape, font or weight in place rather than swapping.

Wordmarks, titles, transitions between words

Text on Path

Also called Text Path Animation, Text Along Path

Text sits on a curved path and travels along it, entering, swirling and leaving while following the curve.

Titles, swooshing intros

Title Crawl

Also called Opening Crawl, Roll-Up, Scrolling Typography

Paragraphs of text scroll up and tilt back in perspective, shrinking toward a vanishing point; distinct from Credit Roll, which stays flat.

Film openings, space-opera homages

Effects & Time31

Audio-Reactive Visualizer

Also called Audio Visualizer, Music Visualizer, Audio Spectrum, Waveform Animation

Bars, lines or shapes move in time with the loudness and frequency of a sound track.

Podcasts and music videos, lyric videos, radio-style intros

Bloom / Glow

Also called Bloom Effect, Glow Effect

Bright areas bleed a soft halo into their surroundings, and the halo can pulse so objects, text or shapes seem to emit light.

Neon, sci-fi and UI-style graphics, dreamy highlights

Bullet Time

Also called Time Slice, Frozen Moment, Flow Motion, Dead Time

Time appears nearly stopped while the viewpoint sweeps around the frozen action; unlike Freeze Frame the camera keeps moving.

Action sequences, hero moments, product spins

Cinemagraph

Also called Video Snapshot

A still photograph in which only one element moves in a seamless loop, so the rest of the frame stays frozen.

Fashion and web hero images, social posts, product visuals

Datamosh

Also called Datamoshing

Video compression is exploited (I-frames removed) so the next clip's motion drags and melts the pixels of the one before it, producing smeared, bleeding blocks.

Music videos, fashion and experimental edits, hard scene changes

Displacement Distortion

Also called Heat Haze, Heat Shimmer, Turbulent Displacement

The picture wavers as if seen through hot air or water because pixels are pushed around by a moving noise map.

Heat and fire scenes, magical or underwater looks, glitchy warps

Echo

Also called Ghosting, Trails, Motion Trails

Copies of earlier frames are blended behind the current one so a moving subject leaves a fading trail of itself; differs from Motion Blur in that the copies stay distinct instead of smearing continuously.

Dance and action edits, light-trail looks, psychedelic or ghostly visuals

Fast Motion

Also called Undercranking

Footage plays back at a constant speed faster than real time so movement looks hurried or comic; unlike Time-Lapse it is just sped-up continuous footage, not frames sampled at long intervals.

Comedy, montage of routine tasks, quick process shots

Freeze Frame

Also called Stop-Frame, Hold Frame

Moving footage suddenly stops on a single frame that is held like a photograph; differs from Bullet Time because nothing continues to move.

Episode endings, character intros with captions, emotional beats

Glitch Effect

Also called Digital Glitch, Glitch Art, Glitch Transition

The picture briefly breaks like a digital or analog error, with distortions, pixelation and abrupt shifts; the broad umbrella that includes RGB Split and Datamosh.

Tech and music intros, cyberpunk looks, title hits

A time-lapse in which the camera also travels a long distance between frames, so the viewer glides rapidly through space; a tripod time-lapse stays in place.

Travel videos, city walk-throughs, real-estate and tourism intros

Kaleidoscope

Also called Kaleidoscope Effect

A slice of the image is mirrored and rotated into a symmetric radial pattern that spins and morphs as the source moves.

Music visuals, psychedelic backgrounds, abstract transitions

Starbursts, rings and streaks of scattered light appear and slide as a bright source passes the lens, added digitally to graphics and footage.

Sci-fi and sun-lit shots, title reveals, cinematic highlights

Light Leak

Also called Film Burn

Soft warm washes of orange, red or magenta light bloom in from the frame edges and drift or flicker, imitating stray light hitting film; unlike Lens Flare it has no rings or starbursts.

Vintage and golden-hour looks, overlays and transitions between shots

Morphing

Also called Image Morph, Morph

One image or shape smoothly warps into another while cross-dissolving.

Transformations, 90s-style music videos, logo and shape changes

Motion Blur

Also called Motion Smear

Fast-moving objects are smeared along their path as if shot with a longer exposure, which makes quick motion look smooth; unlike Echo it is a continuous streak, not separate copies.

Fast pans, whip transitions, animated shapes and type that move quickly

Picture-in-Picture

Also called PiP, TV in TV

A small inset video window plays over the main picture and can be moved or resized.

Reactions and commentary, tutorials, call-in segments

Pixelate

Also called Mosaic, Pixelation

The image is broken into large visible squares; animating the block size makes it resolve into or dissolve out of coarse pixels. Static pixelation alone is the censor-mosaic look.

Retro game looks, censoring, digital-style reveals

Reverse Motion

Also called Reverse, Reverse Action, Reverse Motion Photography

Footage plays backwards so broken things reassemble and movements undo themselves.

Comic or magical moments, music videos, rewind transitions

RGB Split

Also called Chromatic Aberration, Color Fringing, Channel Split

The red, green and blue channels are offset so colored fringes appear on edges, often pulsing or snapping on hits; borrowed from a lens defect and used as a style.

Glitch accents, retro and cyberpunk looks, beat hits

Shockwave

Also called Shock Wave

A ring or dome races outward from an impact point, often distorting the picture behind it as it passes.

Explosions, impacts, power-ups, beat drops

Slit-Scan

Also called Star Gate Effect

Light or imagery is stretched into long, flowing streaks as the picture is exposed through a moving slit, giving a psychedelic tunnel of color.

Sci-fi and psychedelic sequences, music visuals

Slow Motion

Also called Slo-Mo, Overcranking, Time Stretching

Action plays back at a constant speed slower than real time so detail and weight become visible; differs from Speed Ramp in that the speed does not change.

Impact moments, sports replays, dramatic beats

Speed Ramp

Also called Speed Ramping, Time Remapping

Playback speed glides smoothly between very different speeds inside one shot (e.g. slow, then a sudden rush, then slow again), unlike slow motion or fast motion which hold one constant speed.

Action edits, sports and social-media highlight reels, beat-synced cuts

Split Screen

Also called Split-Screen

The frame is divided into two or more panels that show simultaneous actions or viewpoints, optionally animating the dividers in or out.

Phone calls, comparisons, parallel action, sports broadcasts

Stop Motion Look

Also called Stepped Animation, Posterize Time Look

Movement advances in visible jerky steps at a low frame rate (e.g. 8-12 per second), imitating frame-by-frame photographed animation.

Handmade or retro-styled motion graphics, paper-cutout and craft looks

Strobe Effect

Also called Stroboscopic Effect

The picture appears as rapid on/off flashes so motion looks frozen into discrete jerky poses (or wheels seem to stand still or spin backwards).

Club and music visuals, impact flashes, horror or tension beats

Time-Lapse

Also called Time-Lapse Photography

Slow real-world processes (clouds, growth, crowds) appear to run at high speed because frames were captured at long intervals, giving a stepped, flowing look.

City and sky scenes, construction, plant growth, establishing shots

Track Matte Reveal

Also called Matte Reveal, Alpha Matte, Luma Matte

One layer acts as a moving window (by transparency or brightness) that reveals the image beneath, typically text or a shape wiping content into view.

Title and text reveals, shape-driven transitions, logo stings

VHS Look

Also called VHS Effect, Analog Tape Look, CRT Scanlines

Footage is degraded to look like a worn video tape: horizontal scanlines, color bleed, noise and jittering tracking, usually in a 4:3 frame.

Nostalgic, found-footage and 80s-90s styled videos

Video Feedback

Also called Feedback Loop

The image repeatedly re-captures itself, creating swirling, infinitely receding tunnels like facing mirrors.

Psychedelic and rave visuals, abstract backgrounds

Replace [scene] with the shot and [duration] with how long it should take, then paste the prompt into your AI agent. Each prompt includes the name of the technique, so next time you can simply ask for it by name.