Camera Movement

22 motionsReplace [scene] with the shot and [duration] with how long it should take, then paste the prompt into your AI agent. Each prompt includes the name of the technique, so next time you can simply ask for it by name.

2.5D Camera

Also called Multiplane Camera, 2.5D Animation, 2.5D Parallax Photo, Parallax Shift, Depth Parallax, 2.5D Effect, Motion Parallax

Flat layers placed at different depths in 3D space are viewed by a camera, so each layer moves differently as the camera moves.

After Effects motion graphics, explainers

Crane Shot

Also called Jib Shot, Boom Shot, Crane Up, Crane Movement

The camera on an arm rises or falls along an arc, often with a tilt to hold the subject; broader than a plain pedestal.

Establishing and closing shots

Crash Zoom

Also called Snap Zoom, Whip Zoom, Fast Zoom In

A zoom completed in a few frames so it reads as a sudden jolt rather than a smooth push.

Comedy beats, action stings, shock

Dolly

Also called Push In, Pull Out, Dolly In/Out, Pull Back, Dolly Shot

The camera body travels forward or backward so near layers grow faster than far ones; unlike a zoom, the perspective changes.

Building tension or intimacy, revealing context

Dolly Zoom

Also called Vertigo Effect, Zolly, Hitchcock Zoom, Jaws Effect, Contra-Zoom, Trombone Shot

Dolly and zoom run in opposite directions so the subject keeps its size while the background stretches or compresses.

Dread, realization, disorientation

Fly-Over

Also called Aerial Shot, Object Shot, Crane Reveal

An aerial camera travels forward above a landscape, then often rises to open the scene behind.

Establishing shots, landscapes

Fly-Through

Also called Fly-Through Reveal

The camera passes through a gap such as a window or beams, then reveals the subject beyond.

Reveals, architectural walkthroughs

Handheld

Also called Shaky Cam, Shoulder Mount, Handheld Shot, Camera Shake, Shaky Cam Effect

The operator carries the camera so the frame has small irregular drift and shake; shaky cam exaggerates it.

Documentary realism, chaos, immediacy

Helix Shot

Also called Helix

An orbit that also climbs or descends, tracing a helix around the subject.

Revealing scale in aerial shots

Orbit

Also called Arc, Arc Shot, Arc Movement

The camera travels on a curve around a centred subject while the background rotates behind it.

Showcasing a subject, adding dynamism

Pan

Also called Panning

The camera pivots left or right on a fixed spot, so everything in frame slides at the same rate with no parallax; unlike a truck, the camera body does not travel.

Revealing a scene, following action

Pedestal

Also called Pedestal Rise, Boom Up/Down

The camera body rises or falls with level orientation, so near objects shift more than far ones, which distinguishes it from a tilt.

Revealing height, vertical travel

Pull-Back Reveal

Also called Dronie, Pull-Away

The camera flies backward and upward from a close subject, widening to show surroundings.

Closing shots, showing scale

Rack Focus

Also called Pull Focus, Focus Pull, Rack Focusing

The plane of focus shifts from one subject to another within a take, with no camera or framing change.

Shifting attention between depth layers

Roll

Also called Dutch Roll, Z-axis Roll

The camera rotates around the lens axis so the horizon turns in frame; a held partial roll gives a static Dutch angle.

Disorientation, flight or tumble shots

Snorricam

Also called Body Camera, Body Cam

The camera is rigged to the performer so they stay fixed in frame while the background moves around them.

Disorientation, subjective states

Steadicam Shot

Also called Gimbal Shot, Glide Cam

A stabilized operator-carried move that glides and floats through space without handheld shake.

Long walking takes, smooth follow shots

Tilt

Also called Tilting, Pitch

The camera pivots up or down on a fixed spot; unlike a pedestal, the camera body does not rise or fall.

Revealing height, tall subjects

Tracking Shot

Also called Follow Shot, Lead Shot, Side Follow, Travelling Shot

The camera travels with a moving subject from behind, in front or alongside, keeping a steady distance while the background streams past.

Following characters, conveying journeys

Truck

Also called Track, Crab, Crab Shot, Trucking Shot

The camera body slides sideways, so near objects shift more than far ones, which distinguishes it from a pan.

Parallel travel along a scene or subject

Whip Pan

Also called Swish Pan, Flick Pan, Whip Transition, Whip Tilt, Swish Tilt, Whip Pan Transition, Whip

A pan fast enough to smear into motion blur; the vertical version is a whip tilt.

Scene transitions, energetic shifts

Zoom

Also called Zoom In, Zoom Out

The lens focal length changes so every layer scales by the same ratio without any parallax; unlike a dolly, the camera does not travel.

Emphasis, quick framing change

Replace [scene] with the shot and [duration] with how long it should take, then paste the prompt into your AI agent. Each prompt includes the name of the technique, so next time you can simply ask for it by name.